Portfolio

Oscar Sanchez

I'm a

Backend Developer focused on building robust and scalable backend systems. Expertise in Java and Spring Boot, with a professional background in high-performance technical optimization.

Oscar Sanchez

Portfolio

A collection of backend development projects that showcase my technical skills, problem-solving approach, and understanding of server-side architecture. While my background is in 3D art, this portfolio focuses on my transition into software development — with an emphasis on clean, efficient, and scalable backend systems.

  • All Projects
  • Backend Projects
Portfolio Image
Web API

Social Network API - Spring Boot 3 & Java 23

Resume

I am a Backend Developer focused on building robust and scalable systems using Java and Spring Boot. My background in technical 3D art has provided me with a unique perspective on system optimization, performance, and complex logic. I don't just write code; I design efficient solutions. I enjoy tackling the challenges of data persistence, API architecture, and clean code principles. My goal is to bring the same level of precision and detail I used in technical art to high-performance backend infrastructures.

Profile

Contact Information

Technical Skills

Java, Spring Data, Hibernate and Wicket
SQL, MySQL, MariaDB, Microsoft SQL Server, Oracle Database and PostgreSQL
Git and GitHub
PHP and Laravel
Excel, Word, Access
IDEs IntelliJ and Eclipse
HTML, CSS, JavaScrip and Bootstrap
JSON, XML, DTD, XSD, XPath, XQuery and XSLT
Android Studio
C#, C++ and Python
Trello, Slack, Microsoft Teams

Professional Experience

Technical Artist (Unity & Optimization)

2025 - Present, Valencia, Spain

Play&Go Experience

  • Active participation in the mobile application development lifecycle, ensuring the delivery of stable versions
  • Scene optimization for Unity, ensuring performance and visual quality on mobile devices.
  • Daily communication with clients to transform business needs into technical implementations, meeting strict delivery milestones.
  • Responsible for resource and memory optimization in the Unity engine, ensuring performance on mobile devices.
  • Working under agile methodologies, collaborating with the technical team for content integration.
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    https://playgoxp.com

3D Artist (Internship)

2022 - 2023, Valencia, Spain

ESAT

Final Degree Project in Programming

2020 - 2020, Zaragoza, Spain

I.E.S Pablo Serrano

    I developed all the programming for a video game using UE4, managing aspects such as enemy behavior, inventory systems, and character mobility — from simple to advanced actions such as swimming, jumping, and running.

    
                      
  • Programming in C++
  • Node-based programming in Unreal Engine 4
  • Creation and management of databases
  • AI behavior management of enemies
  • Use of Epic Games libraries
  • Importing animations and textures
  • Performance optimization

Education

HND in Computer Game Development

2020 - 2023

ESAT

https://www.esat.es/

CFGS in Multiplatform Application Development (DAM)

2018 - 2020

I.E.S Pablo Serrano

  • Implementation of the MVC (Model-View-Controller) pattern
  • Web development
  • Android application development
  • Use of repositories such as GitHub
  • Back-end programming
  • OOP (Object-Oriented Programming)
  • Application of SOLID principles
  • Certifications

    Codecademy Certified Course - Learn Spring: Building An App

    2025, Zaragoza, Spain

    Codecademy Certified Course - Learn Java: Debugging

    2025, Zaragoza, Spain

    Contact

    Contact Info

    Location

    Zaragoza, Spain

    Phone Number

    +34 690104491

    Email Address

    sanchezarprog@gmail.com

    Get In Touch

    Whether you’re hiring, looking to collaborate, or just want to connect — I’d love to hear from you. I’m currently focused on backend development and always open to discussing new challenges or ideas.